

Sure, as Uottafac described you might spend hours in the first town messing around solving a murder, in DOS2 there is nothing even remotely that complicated. The game is much darker from DOS to DOS2, looks like the PoE ♥♥♥♥ heads pushed hard enough and now we have elves eating people's corpses. You then put your people into positions where the ambushers appear and start fight again and proceed to crush them without taking damage. Ambush fights take up 80% of the fights in DOS2 while they took up less than 20% in DOS, what does this mean? You walk forward without knowing, a fight starts, they go first, cast blood rain on your entire party, cast stun, your party is perma-stunned as they kill you while you watch or load. knocking someone down, freezing them, ect) no longer yields a 100% chance to hit, what this creates is battles where you swing and miss often making you totally at the mercy of the RNG God vs pure strat.Ģ. I agree with info and bufossil and would addġ. I would have liked DOS2 much better if they would have changed the story and the world, but kept everything else as it was in DOS1 (Classic). But it is not enough to tip the scales in its favor. Overall, the graphics of DOS2 look much better than they did in DOS1, which is important to me.

Edit: You can start DOS1 with two custom characters. On one of my play-throughs I had to fight the Gareth battle five times to save him, because his antics kept getting himself killed at the very end of the battle.ġ1. Every time he did that, he died (my healers can't get to him in time, and he is too incompetent to go 1 on 1 with any foe and live). On more than one occasion the last foe performed a tactical retreat and jumped entirely out of the fort, and sure enough, Gareth warped out there after him. As an example, in the battle where you have to save Gareth's life, Gareth will warp around and put himself in the stupidest, most dangerous spot possible. I do not remember artificial stupidity (AS, the opposite of AI) programmed into DOS1. It is possible that happened in DOS1, but I don't remember it.ġ0. However, enemies below them can and do hit them with spells and arrows. In DOS2, your ranging party members can be standing behind a 2 foot tall railing (lower than their waists), and cannot cast spells or shoot arrows over it. The hard-coded rogue that is available in the fort is a known and feared murderer.ĩ. Elves become cannibals and eat body parts for various reasons in DOS2.Ĩ. You cannot farm treasure chests in DOS2.ħ.

I do not recall a single time when DOS1 walked a party member over to water so he/she could be stunned by an enemy in the very next turn. I had a battle in DOS2 where: I resurrected a fallen party member, and deliberately rezzed her on a dry spot, and then just prior to the turn of a foe, the game walked the rezzed character several steps to the right to stand her in water, and the next foe in the queue shocked her with electricity and stunned her for two turns. That happened on more than one occasion in DOS2, but I don't remember that from DOS1.ĥ. In DOS2, there are instances when you are not standing on anything wet (water, oil, blood, etc.), and chain lightning will paralyze your entire time for three turns. I liked the various character build choices better in DOS1.Ĥ. Edit: In DOS2, there seems to be less gold, so it will be difficult to purchase mercenaries even if they are a delayed addition to act 1.ģ. If you didn't like the hardcoded characters in DOS1, you could hire mercenaries by level 3. Elves, human females, and dwarves are hideous in DOS2.Ģ. The graphical representation of the characters was better in DOS1. I like DOS1 better for the following reasons:ġ. I have played DOS 1 (Classic) 380 hours, and completed Act 1 of DOS 2 twice, taking 55 hours.
